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1. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
CCP kindly dismiss your director for updates! Almost any other game on PC and PS4 is able to run smooth upgrades, sometimes even without nocite to the user. Only CCP is unable to do so! Now for the third time in 1 month I completely need to un...
- by Little Blackjack - at 2014.05.03 08:14:00
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2. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: CCP Rise : Can you address how the AB speed bonus works on the NM Hull ? As in, are we looking at a Core X NM doing over 1000m/s, ~150m/s faster than a MWD ? Or am I calculating this wrong ? Don't get me wrong, if my AB NM...
- by Little Blackjack - at 2014.04.15 05:44:00
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3. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Nightmare NEEDS a DPS upgrade. just +1L is too few since we fly it with 4 HS already. If you dont wanna go for 25% more DPS for the turrets, I strongly suggest to at least upgrade drones: Drones (bandwidth / bay): 100(+25) / 150(+75) That wou...
- by Little Blackjack - at 2014.04.14 18:09:00
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4. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Cassandra Aurilien wrote: The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10) Ahh.. my bad. right. too bad at all. damn it. But wait: 4 Turrets * (100% Bonus + 25%) = 9 Turrets 4 Turrets * 150% ...
- by Little Blackjack - at 2014.04.14 15:28:00
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5. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe?? U got +1L.. use tracking enhancer.
- by Little Blackjack - at 2014.04.14 15:14:00
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6. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Finally we get to the battleships! NIGHTMARE Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage) Ro...
- by Little Blackjack - at 2014.04.14 15:11:00
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7. I hate learning implants - in EVE General Discussion [original thread]
Being a carebear, I prolly am exactly that sort of clientel, the OP aims at. I do have some JCs and rarely do PvP cause I dont wanna loose my +5 ratings vs +3 ratings for longer time. But instead of learning boosters, the whole could be solved if...
- by Little Blackjack - at 2014.04.14 11:45:00
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8. what was your worst loss ever - in EVE General Discussion [original thread]
a) played 6 month eve. Flew a shiny shiny nightmare in incursions. "JUMP JUMP .. HOLD!!" .. ehm.. lol. alone in the dark. *pl+Šp* 4b down. b) 3 month ago. Purchased 10 STRATIOS f++r 700-800m each. Sold them at 400m each. 3-4b down.
- by Little Blackjack - at 2014.04.04 15:32:00
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9. Fedup with daily stuck update! - in Issues, Workarounds & Localization [original thread]
Hi CCP, I have to admit I am really fedup with the daily ****** up updates. Since Rubicon 1.3, EVERY SINGLE DAY the launcher hangs during the update. I have to stop the process (Win7, 64b), restart the launcher. Next time, same update, it stuck...
- by Little Blackjack - at 2014.03.26 19:32:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
*Shiled Power Station* // *armor power station* // *hull power station* .. once deployed, it takes time to load a shieldbuffer to max. Any ship (or only owner) nearer than 2,5km will be able to active the device. Once activated, the device will ...
- by Little Blackjack - at 2014.03.21 15:35:00
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11. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Is there any outside chance of adding an auto-salvage feature to these? Exists. Called "Salvage Drones I".
- by Little Blackjack - at 2014.03.15 13:05:00
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12. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
Little Blackjack wrote: Choose your favorite: "stuck at 25,1%" "stuck at 100% step 3/4" "Stuck at repairer anywhere in between" Keep trying all variants including rebooting PC (win7). CCP loosing customers with that lousy patching. MAny peop...
- by Little Blackjack - at 2014.03.13 15:51:00
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13. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
Choose your favorite: "stuck at 25,1%" "stuck at 100% step 3/4" "Stuck at repairer anywhere in between" Keep trying all variants including rebooting PC (win7). CCP loosing customers with that lousy patching. MAny people have probs if you look a...
- by Little Blackjack - at 2014.03.12 21:50:00
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14. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Feature request MTU: Preference settings for: Priority to pull a) or b) (and one of them). a) Wreck size (small to large or vice versa) b) Distance (near to far or vice versa) Example: a) "small to large" & b) far to near ..will pull all ...
- by Little Blackjack - at 2014.03.10 13:39:00
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15. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Striscio wrote: Little Blackjack wrote: CompleteFailure wrote: elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1 Itago Gemulus wrote: 2 drones +300% = 2+6 (2=100% ->300%...
- by Little Blackjack - at 2014.02.25 18:21:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
As for the "special feature", instead of adding 100% AB bonus, you could make a Sansha imune to part of the webs, e.g. SUCCUBUS: 10% (or 15%) reduction per level of enemy webs Means, if you are being webbed 90%, this web is effective only 45% (o...
- by Little Blackjack - at 2014.02.25 18:16:00
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17. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: CCP Rise wrote: Jasen Harper wrote: As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage. I was never real good at math so how does this stack with 100% hull bonu...
- by Little Blackjack - at 2014.02.25 18:10:00
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18. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Jasen Harper wrote: As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage. I was never real good at math so how does this stack with 100% hull bonus and how might this (t...
- by Little Blackjack - at 2014.02.25 18:08:00
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19. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CompleteFailure wrote: elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1 Itago Gemulus wrote: 2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones It's ...
- by Little Blackjack - at 2014.02.25 17:57:00
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20. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Hope Alar wrote: Verlaine Glariant wrote: I've been a Sansha pilot for ages, way before the Incursion Sansha-themed expansion came out. The Sansha technology, as the lore of the game says, relies on heavy laser weaponry and unnaturallyd res...
- by Little Blackjack - at 2014.02.25 17:48:00
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